Your first ten minutes

Quick start

Only what a first working colony needs. Every button and the rarer mechanics live in the full guide.

1. Start a single-player game

Press Playon the main screen, then choose single player. After the landing, wait until the Robosoma walks down the ramp and “Awaiting orders” appears above it. Until then the controls are locked on purpose: the landing sequence cannot be interrupted by accident.

The Robosoma main menu with six large buttons
A single-player game needs neither an internet connection nor keys to external services.
If the game picked the wrong language: open Settings → Language and choose Auto, Russian or English. All settings buttons now share one comfortable size, and the extra screen options are split across the Map, Frame and Effects tabs.
Language selection in the Robosoma settings
Auto follows the device language. When it is not Russian, the game switches to English.

2. Find a regolith deposit

Select the Robosoma and look at the ground nearby. A deposit is marked with a coloured ring. It is easier to start on level ground next to regolith: then the carriers do not have to walk far.

A regolith deposit ringed on the surface

3. Place headquarters

Open the build catalogue, choose headquarters and move the footprint over the ground. A green grid means the site is suitable. Red shows a slope, an obstacle or an occupied area.

If the building will not go down: step away from the rocket, the deposit and other structures, then find flatter ground.
The construction site grid

4. Give the colony power and metal

Build a reactor, then an extractor directly on the regolith deposit. The extractor mines raw material, but construction needs metal. So a workshop comes next, and you assign Robosomas to carry regolith for processing.

Depositregolith in the ground
Extractormines raw material
Robosomacarries the load
Workshopmakes metal

5. Build a warehouse and a factory

A warehouse removes the first logistics bottleneck, and a factory turns out new Robosomas. Watch not only the numbers at the top but where the cargo physically sits: a full warehouse or a queue at the gate will stop the chain.

A Robosoma factory in a working colony
The colony is running. Now you can look for ice, produce fuel, build a ship, found new bases or prepare to meet an opponent.