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The lander delivers one Robosoma and starter metal. Find level ground near a deposit and place the first headquarters.
Robosoma is a real-time strategy game set on a 1:1 scale Mars. You begin with one machine, mine raw materials, build production, manufacture new Robosomas and expand across the planet.
Command the colony from above or enter a selected Robosoma and explore the surface in first person.
English and Russian · no ads · no purchases · no mandatory account
Resources do not teleport into a global counter. A machine must mine, load, carry and process every unit.
The lander delivers one Robosoma and starter metal. Find level ground near a deposit and place the first headquarters.
Build power, extraction and processing. Robosomas carry cargo between real entrances while you assign jobs.
Add storage and factories, manufacture new machines and connect distant bases across the same planet.
Extract water and carbon dioxide, make methane and oxygen, then use the Strizh hopper for long-distance cargo flights.
Power, mining, storage, gate queues, physical cargo, Robosoma factories and multiple bases.
Automatic trips, manual cockpit flight, mass, thrust, fuel, landing and crashes after a hard touchdown.
Offline play against the built-in commander, experimental online 1v1 and AI-versus-AI modes.
Thousands of interacting colonies on one planet. The public build does not have this global world yet.
Global terrain starts with MOLA data; an optional pack combines HRSC and MOLA. Small rocks, local roughness and deposit locations are generated by the game.
Terrain, scale, gravity, the sol, atmosphere and fuel production, with links to primary sources.
Robosoma, the 2026–2041 timeline, colony history and machine wars are clearly marked fiction.
Five steps from launch to a working production chain, without reading the full manual first.



After a long review, the game was published under its original name and brand.
The game detects the device language, and the manual selector remains available in settings.
The same patches travelled the whole planet: three causes found and removed with no cost in frames.
Lower it and the surplus hands leave; zero switches the building off.
Robosomas walk around it by the radius of its legs and no longer get stuck.
An account of the game on the left, the menu on the right, larger buttons.
A three-dimensional sign drifts behind the menu, and the in-game pause menu was rebuilt.
Button labels no longer run past the frame, and the game title is translated.
A building panel now staffs a real shift, and colonies no longer scatter across distant deposits.
I read every message. Exact steps and device details make a bug much easier to reproduce.